![]() Removed: SVG file creation at benchmark finish Changed: improved OSD rendering performance on DirectX 10/11 games Changed: German translation update (thanks to Lennart Brüggemann) Performance is not so good as in other games, but it will be optimized soon. Fixed: screenshots now works in DirectX 10/11 with R10G10B10A2/B8G8R8A8 formats used by some games (Dirt 3/Showdown, F3AR). Fixed: Some games that used to hang at startup when API monitoring was active are now playable (i.e. ![]() Fixed: DVC/DFC now works with AMD Eyefinity Fixed: Incorrect FPS meter when AMD Eyefinity is in use Running RadeonPro with elevated privileges might break application detection, it’s recommended executing RadeonPro with normal privileges (either non-admin or admin account, but not with elevated rights – i.e. New: The program now warns the user when RadeonPro process is executing with elevated privileges on an UAC enabled system. New: Improved compatibility with Uplay and Origin overlay modules Configure SweetFX at RadeonPro settings and remove all 3rd party injector’s DLLs from game directories if you want to use RadeonPro’s SweetFX integration. SweetFX can be used on any DirectX 9/10/10.1/11 games running on 32-bit or 64-bit. New: Built-in SweetFX integration, allowing global and per game SweetFX effect shaders configuration. New: Improved OpenGL support and bug fixes Blades of Time, Fallout New Vegas, World of Tanks etc.) New: Added proper support for Direct3D9Ex games (i.e. New: Added option to display new CrossfireX logo on OSD when a CrossfireX capable system is detected New: OverDrive controls allow basic overclocking, manual cooler fan speed and PowerTune adjustments (available only at profile level) New: Improved hook handling with better Steam overlay compatibility fixes some games that don’t allow OSD control or change of FPS corner) New: Current date/time/FPS and actual playing time can be displayed at OSD GPU monitoring displays your video cards temperatures, utilization, FAN speed and VRAM utilization New: Real time GPU monitoring with On-Screen Display support. New: OSD panel versions can be disabled either globally or at profile level, just configure it on OSD tab New: OSD panel can be made visible since game start either globally or at profile level, just configure it on OSD tab Press PAGEDOWN key to toggle between full panel/reduced panel/hidden. New: On-Screen Display panel, showing current status of some RadeonPro features on top of game screen. 60 Hz = 16.67 ms) instead of waiting vertical retrace. This feature limits internal frame rendering times accordingly to refresh rate (i.e. New: Lock frame rate up to monitor’s refresh rate. New: DFC feature’s frame rate target is adjustable in real time, press SHIFT+INSERT to increase the limit and SHIFT+DELETE to decrease it New: DFC can be activated/deactivated during the game with SHIFT+END key This feature acts like a frame rate limiter with smoothness control, just set a frame rate target and RadeonPro will try to keep it as close as possible while maintaining frame rendering times close to each other to avoid stuttering. New: Dynamic Framerate Control (DFC) support. New: DVC can be activated/deactivated during the game with SHIFT+HOME key ![]() This feature controls how vertical synchronization is applied at rendering time, automatically turning it off when frame rate is below monitor’s refresh rate to reduce stuttering and turning it on when framerate is above or equal to monitor’s refresh rate, improving smoothness. New: Dynamic Vsync Control (DVC) support. New: SMAA can be activated/deactivated during the game (configure the hotkey on RadeonPro’s Settings screen) New: FXAA can be activated/deactivated during the game (configure the hotkey on RadeonPro’s Settings screen) New: FXAA support (DirectX 9/10/10.1/11 and OpenGL) New: Movie capture feature with real-time Motion JPEG compression (DirectX 9/10/10.1/11) and OpenDML (AVI 2.0) support New: Added support for 64-bit applications
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